Scotch Four Knights
1.e4 e5 2.Nf3 Nc6 3.d4 exd4 · C47
Part of Scotch Game
Starting positionWhite to move
0 / 16
Two openings, one position
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The idea
The Scotch transposes into Four Knights territory once both sides bring out the queen's knight, mixing the Scotch centre with a classical piece setup.
Main line: 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Nxd4 Nf6 5.Nc3 Bb4 6.Nxc6 bxc6 7.Bd3 d5 8.exd5 cxd5
What White wants
- Watch how ...d5 and ...cxd5 repair the doubled c-pawns after Nxc6
- Develop with Bd3 and O-O and aim for the kingside
- Use the open e-file after the exchange on d5
What Black wants
- Pin with ...Bb4 and challenge the centre with ...d5
- Repair the structure with ...cxd5 and develop the remaining pieces
- Free the position completely before White can organise
Key idea
Understand this and the moves stop needing to be memorised.
Two openings, one position
Nxc6 exchanges one knight from each side, so neither side gains a bishop pair. After ...bxc6 Black has doubled c-pawns, but ...d5 and ...cxd5 repair them. The resulting d5 pawn and open e-file matter more than a weakness that has already disappeared.
Common mistake
Planning only against doubled c-pawns after Nxc6. In the displayed line Black repairs them with ...cxd5, so White needs a new plan against the central pawn and active pieces instead of attacking an obsolete structural target.
Representative position
The position this opening is aiming at. Copy the FEN, or open it in the analysis board and let the engine tell you what it is worth.
r1bqk2r/p1p2ppp/5n2/3p4/1b6/2NB4/PPP2PPP/R1BQK2R w KQkq - 0 9
Analyze this position