Scotch Game
1.e4 e5 2.Nf3 Nc6 3.d4 exd4 · C45–C47
Starting positionWhite to move
0 / 7
The knight on d4 is strong and exposed
- 1.
- 2.
- 3.
- 4.
The idea
White opens the centre on move three instead of building slowly, trading the e5 pawn for free development and a lead in the centre.
Main line: 1.e4 e5 2.Nf3 Nc6 3.d4 exd4 4.Nxd4
What White wants
- Open the centre early and use the d4 square for the knight
- Develop with Nc3, Be3 and Bd3 or Bc4 and castle quickly
- Use the extra central space in the middlegame
What Black wants
- Develop with ...Nf6 and ...Bc5 or ...Bb4, hitting the knight on d4
- Play ...d5 to free the position once the pieces are out
- Finish development and challenge White's e4 pawn before settling into an endgame
Key idea
Understand this and the moves stop needing to be memorised.
The knight on d4 is strong and exposed
White's knight on d4 attacks eight squares from a central post, but Black can challenge it with ...Bc5 or ...Nf6. The e5 pawn has left the centre, giving White space on e4. White must use that space while finishing development, not spend every move defending the knight.
Common mistake
Treating the central knight as untouchable. Black's bishop and queen can add pressure on d4, so White needs a coordinated response with Be3, c3 or an exchange, while keeping an eye on e4 and the time needed to castle.
Representative position
The position this opening is aiming at. Copy the FEN, or open it in the analysis board and let the engine tell you what it is worth.
r1bqkbnr/pppp1ppp/2n5/8/3NP3/8/PPP2PPP/RNBQKB1R b KQkq - 0 4
Analyze this positionVariations
4 lines branching from here.