Queen's Gambit
1.d4 d5 2.c4 · D06–D69
Starting positionWhite to move
0 / 3
Deflect the d-pawn, then recover c4
- 1.
- 2.
The idea
White offers the c-pawn to deflect Black's d5 pawn, aiming to own the centre — not a real gambit, because the pawn is almost always recovered.
Main line: 1.d4 d5 2.c4
What White wants
- Recover c4 with Bxc4 while building the centre
- Use central space and active development after ...dxc4
- Choose exchanges according to the pawn structure they leave
What Black wants
- Hold d5 with ...e6 or ...c6, or accept with ...dxc4
- If accepting, develop and challenge White's centre with ...c5
- Keep the extra pawn only when its defence does not delay development
Key idea
Understand this and the moves stop needing to be memorised.
Deflect the d-pawn, then recover c4
The c4 pawn challenges d5. If Black accepts with ...dxc4, White can develop with Nf3 and e3 before Bxc4, or use e4 to occupy the centre. e4 does not itself recover a pawn: the gambit's practical point is space and development.
Common mistake
Assuming the c4 pawn can be recovered without preparation. After ...dxc4, use development and central pressure to regain it; repeated queen moves or an unsupported pawn chase can let Black keep the material while completing the pieces.
Representative position
The position this opening is aiming at. Copy the FEN, or open it in the analysis board and let the engine tell you what it is worth.
rnbqkbnr/ppp1pppp/8/3p4/2PP4/8/PP2PPPP/RNBQKBNR b KQkq - 0 2
Analyze this positionVariations
2 lines branching from here.