Marshall Defense
1.d4 d5 2.c4 Nf6 3.cxd5 Nxd5 · D06
Starting positionWhite to move
0 / 14
The central pawn advance gains a tempo
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
The idea
Black develops the knight to f6 against the Queen's Gambit, allowing White to take on d5 and giving up the centre for quick piece activity.
Main line: 1.d4 d5 2.c4 Nf6 3.cxd5 Nxd5 4.Nf3 Bf5 5.e3 e6 6.Bd3 Bxd3 7.Qxd3 c5
What White wants
- Take on d5 and build a big centre with e4
- Develop with Nf3, e3 and Bd3 and gain space
- Use the central majority in the middlegame and endgame
What Black wants
- Develop fast with ...Bf5, ...e6 and ...c5
- Trade pieces to relieve the cramp
- Attack the white centre before it rolls forward
Key idea
Understand this and the moves stop needing to be memorised.
The central pawn advance gains a tempo
After cxd5 Nxd5, e4 attacks the knight and gives White pawns on d4 and e4. Black must move the knight again before completing development. White should support that centre with pieces; extra space is useful, but still vulnerable to a well-timed ...c5 or ...e5 break.
Common mistake
Letting the attack on d5 distract from development. e4 gains time on the knight, but White must follow with Nc3, Nf3 and a safe king position. Repeated pawn pushes without support can let Black challenge the centre and recover useful activity.
Mistake example: Be7.
Representative position
The position this opening is aiming at. Copy the FEN, or open it in the analysis board and let the engine tell you what it is worth.
rn1qkb1r/pp3ppp/4p3/2pn4/3P4/3QPN2/PP3PPP/RNB1K2R w KQkq - 0 8
Analyze this position