Albin Counter-Gambit
1.d4 d5 2.c4 e5 3.dxe5 d4 · D08–D09
Starting positionWhite to move
0 / 14
The pawn on d4 blocks White's own pieces
- 1.
- 2.
- 3.
- 4.
- 5.
- 6.
- 7.
The idea
Black throws the e-pawn forward and then pushes the d-pawn to d4, planting a wedge in White's position that is difficult to remove.
Main line: 1.d4 d5 2.c4 e5 3.dxe5 d4 4.Nf3 Nc6 5.a3 Bg4 6.Nbd2 Qd7 7.b4 O-O-O
What White wants
- Contain the d4 pawn and develop around it
- Trade on d4 at the right moment with pieces, not pawns
- Use the extra pawn in the endgame
What Black wants
- Keep the d4 pawn as long as it causes problems
- Develop with ...Nc6, ...Bg4 and ...O-O-O and attack the white king
- Trade the pawn for development if White ever over-defends it
Key idea
Understand this and the moves stop needing to be memorised.
The pawn on d4 blocks White's own pieces
A black pawn on d4 cramps White's centre and takes the c3 square away from the knight. It may fall eventually, but while it lives every white piece is on a worse square than it wants to be.
Common mistake
Recovering the bishop with Bxb4 before resolving the threat to f2. After ...dxe3, the pawn on e3 can advance with ...exf2+ and force the king to move. White must calculate that intermediate check rather than automatically recapture the bishop.
Mistake example: exf2+.
Representative position
The position this opening is aiming at. Copy the FEN, or open it in the analysis board and let the engine tell you what it is worth.
2kr1bnr/pppq1ppp/2n5/4P3/1PPp2b1/P4N2/3NPPPP/R1BQKB1R w KQ - 1 8
Analyze this positionTraps in this opening
Moves in this opening that look natural and lose.
All opening traps